With that out of the way, let’s break this down. The intent is to improve on the existing rules without adding excessive bookkeeping. This system does its best to utilize RAW items and mechanics wherever possible. This system will NOT feature a matrix of tables containing crafting materials and spell effects based on item type. One Last Thingīefore we dig into the nitty-gritty, I think it’s important to explain what this crafting system is not. The end result allows players to create items faster, involves more dice rolling, gives players access to tool proficiencies, and allows them to boost these proficiencies over time. Despite the shortcomings of the existing system, I did my best to leverage the parts that did work. I wanted a system that was consistent and flexible, but still true to 5th edition’s theme of keeping things simple.Īs you read on, you may notice my system has some similarities to the standard crafting system. The reason I put this system in place was to add a bit more structure and depth to the existing rules. Still, there’s one thing I think nearly all participants in a 5th edition D&D campaign can agree on: the base crafting rules provided by Wizards of The Coast need some help. In fact, we disagree on so many things, it seems miraculous we can finish a fight in a four-hour session. Should natural 1s and 20s matter on ability checks? Should we use critical hit tables in our campaign? Does Eldritch Blast need to be removed from the game? There are a lot of things that players and DMs disagree on when it comes to 5th edition. If nothing else I hope this document and its siblings can be used as a source of guidance and inspiration for whatever crafting system you decide to go with. Furthermore, the rules and concepts discussed are intended to work in-tandem with the expanded artisan's tools rules found in Xanathar's Guide to Everything. However, the system as a whole is totally functional and ready to be used in any campaign. The finer details of this system are still being revised, and those changes will slowly be introduced into this document. ![]() IMPORTANT NOTICE: Although this crafting system leverages many existing mechanics published under the 5e SRD and OGL, the final product is completely home-brewed. ![]() Defined who is able to imbue magical items(magic users or non-magic users who have satisfied special conditions defined by the DM). ![]() Gaining expertise now requires 15,000 GP(up from 10,000 GP) worth of crafting contributions.The crafting location contribution bonus now counts as progress towards building an artisan’s tool proficiency and expertise.
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